Friday, March 25, 2022

Piano scales: use the same fingerings for single- and multiple-octave major scales.

Notes on piano scales

Don't learn a single-octave scale fingering and a different multi-octave fingering. Learn a fingering which repeats elegantly across as many octaves as necessary. As much as practical, the octave naturally starts and ends on the same finger so that there is no difference between repeating octaves vs changing directions at the top/bottom of your keyboard. A few fingerings do not start and end on the same finger; in that case the mental model is the fingering you use to repeat the octave, but when changing direction you can 'shortcut' and skip an unnecessary final finger crossing, using e.g. pinky instead (as in a single-octave fingering).

Practice scales up and down as many octaves as your keyboard allows, so you get used to the octave crossings and build muscle memory with your hands at all positions on the instrument. The brain can get tripped up when your hand crosses your center line to the opposite side of your body, practicing the full length of the keyboard helps you overcome that problem.

Practicing around the cycle of fifths/fourths reveals some interesting patterns which might help you remember the fingerings as you build muscle memory. But once you have muscle memory, you should also practice them in chromatic order (C, C#, D, etc) so that your memory isn't overfit to those interesting patterns.

Practice to a metronome, excruciatingly slow while you are first learning, and then at a comfortably slow pace for regular practice.

While learning, play left and right hands separately to build muscle memory, then play both hands together but at half tempo or even slower - your brain has to work at least twice as hard to coordinate both hands at the same time.

When building speed, practice the same scale over and over: L hand, R hand, both hands at half tempo, then bump the tempo up 5 or 10 BPM.

When practicing scales with both hands, it often makes sense to pay attention to the left hand on the way up, because placing the wrong finger after a thumb crossing is a common mistake. On the way down, it is the right hand which needs to choose the correct finger after a thumb crossing. But once you have learned your scales, practice with your eyes on the opposite hands, or elsewhere, or closed, so that your skill does not rely on where your eyes are pointing.

Recommended fingerings

Standard finger numbering: 1 is thumb and 5 is pinky for both hands.

Fingers in light grey are only used on the highest/lowest octave. Bold are the ones you use every time you repeat a multi-octave scale. For instance, C left hand played across 3 octaves would expand to 5432132 1432132 1432132 1

  • C
    • L: 54321321
    • R: 12312345
  • F
    • L: 54321321
    • R: 12341234
  • Bb
    • L: 32143213
    • R: 41231234
    • L hand starts on 3 and after a crossing lands on 4, so that the thumb lands at the right place. This exact fingering is used for the next 3 octaves.
    • R hand placed so black keys get 23 and 234 with thumbs on C and F. You'll know which finger to cross to when descending by paying attention to whether it is the 2- or 3-block of black keys: use finger 3 to hit Eb and 4 to hit Bb. This strategy is used for the next n octaves, although the exact fingering depends on whether the root is in the 2-block or 3-block of black keys.
  • Eb
    • L: 32143213 (same as Bb)
    • R: 31234123 (similar to Bb)
    • L hand ascending, use finger 3 to hit the root and 4 on the next crossing.
    • R hand descending, use finger 3 to hit Eb and 4 to hit Bb.
  • Ab
    • L: 32143213 (same as Bb)
    • R: 34123123 (similar to Bb)
    • L hand ascending, use finger 3 to hit the root and 4 on the next crossing.
    • R hand descending, use finger 3 to hit Eb and 4 to hit Bb.
  • Db
    • L: 32143213 (same as Bb)
    • R: 23123412 (similar to Bb)
    • L hand ascending, use finger 3 to hit the root and 4 on the next crossing.
    • R hand descending, use finger 3 to hit Eb and 4 to hit Bb.
    • First of 3 scales which use all the black keys, with thumbs on which keys. For both hands, black keys are aligned to the strongest fingers, and aligned by 2-block and 3-block. White keys are C and F (the higher of the two side-by-side white keys). Thumbs hit at the same time for both hands.
  • F#
    • L: 43213214
    • R: 23412312
    • Using all black keys with strongest fingers of both hands aligned to the 2- and 3-block. Thumbs on the white keys adjacent to the 3-block (C has been flattened to B as of this scale). Thumbs hit at the same time for both hands.
  • B
    • L: 43214321
    • R: 12312341
    • Using all black keys with strongest fingers of both hands aligned to the 2- and 3-block. Thumbs on the lower of the 2 white keys (F has been flattened to E as of this scale). Thumbs hit at the same time for both hands.
  • E
    • 54321321
    • 12312345
    • All the rest of the scales use the same fingering as C. The crossings make ergonomic sense for the right hand. The left hand sometimes feels a little random for which are white keys and which are black keys. It might help to think of the key signature, and how each scale has one fewer sharp as you approach C.
  • A
    • Same as E
  • D
    • Same as E
  • G
    • Same as E
  • C
    • Same as E

Friday, March 18, 2022

Adobe Illustrator paths as center paths, not outlines, in After Effects

 Illustrator offers the following for stroking a path:



After effects offers the following:


As you can see, these are completely different implementations of the concept of "stroke". AI offers a "variable width profile" but the closest AE comes is "pucker and bloat".

When you do "create shapes from vector layer", since AE doesn't have the same concepts of "variable width profile" or "brush definition", the only way to make an AE shape which matches the appearance of the stroked AI path is by outlining the stroked AI path and giving it a fill.

But an outline with a fill and a linear path with a stroke behave very differently. For instance, "trim path" on a wiggly line which is actually a long skinny outline with fill is a disaster, with negative spaces filling depending on where the path is truncated.



If you want to create paths in AI which import as the same paths in AE:

  • Don't do any Illustrator operation such as "outline shape" which replaces your center path+stroke with a closed loop outline+fill. Once you do this you can't get back to the original path in AI or AE. Make sure your path in AI is a linear path.
  • Use the "path" tool to input as bezier points, or the "brush" tool to draw with mouse or pen tablet, or shape tools such as "ellipse". Make sure "variable width profile" is "uniform" and "brush definition" is "basic". Don't use any fancy stroke or fill features in AI... if you do, AE doesn't have a matching feature and you'll end up with outline+fill shapes in AE.
    • "blob brush" and some other tools are inherently outline+fill even in AI and can't be brought into AE as path+stroke.
  • You can copy the path in AI and use fancy stroke settings on the copy. Label them clearly. If you are going to bring your AI file into AE, then you should probably always keep a copy of all the simple raw paths you create, simply because it is a PITA to try and recreate one later. Once in AE you can use the original raw stroke in parallel with the perfect complex stroke, e.g.
    • Use the original path in AE to animate something along
    • Have different layers of strokes, etc, on top of the complicated AI stroke
    • Make a rough trimmed stroke that you use as a matte to simulate trimming the complicated stroke