MONITOR
Multiple monitor output: seems to require desktop spanning.
http://answers.unity3d.com/questions/640/fullscreen-on-a-second-monitor
http://answers.unity3d.com/questions/7396/dual-monitor-support
http://answers.unity3d.com/questions/3899/using-multiple-monitors-video-outputs
Use camera viewports to place camera output at certain locations onscreen.
http://unity3d.com/support/documentation/Components/class-Camera.html
how to set app to non-standard size?
if "fullscreen" is only single monitor, how to draw across full desktop without decoration?
is there a way to find total monitor-spanned desktop size? size of second monitor? for now, ability for user to enter second monitor resolution, and using that to place the output viewport in upper right corner of screen, would work.
Supposedly full-screen-on-second-monitor for windows was addressed and would be available in future version (presumably by 3.0) http://answers.unity3d.com/questions/640
There is also a workaround for window: set app res to match monitor res, then place window so header and frame are exactly offscreen... this also addresses the pops-out-of-fullscreen-when-app-focus-changes problem. Even a util for it: http://gwr.orekaria.com/
VIDEO
Video: no position control in native Unity: http://answers.unity3d.com/questions/5197/how-to-create-a-slider-to-control-video-playback
is is possible to get video resolution: http://answers.unity3d.com/questions/18945/how-to-get-video-resolution
it is theoretically possible to access pixels of iplimage from OpenCV and copy to Unity texture: http://answers.unity3d.com/questions/15574/import-video-from-camera
opencv cross-platform support notes: http://answers.unity3d.com/questions/16460/plugins-on-osx-opencv-and-emgucv
hey, this seems promising: a cross-platform QT plugin! http://www.unifycommunity.com/wiki/index.php?title=QTPlayback it doesn't have position control, but includes (non-free) source for the plugin
PLUGIN
native implementations for OSX and Windows http://unity3d.com/support/documentation/Manual/Plugins.html
Tuesday, July 13, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment